Server Files Top Server Files Custom v 1.36 by Kyleflow

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This is Custom server files version 1.36 by Kyleflow on Ragezone

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This files have a way to make gemmed items? Or it has been developed in other more recent versions?
if i remember correctly. the only way to have gemmed item other than manual forging is using chest. create a chest with specific item in it, give the item with gem attr attached to it.
 
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iteminfo.txt
C++:
xxxx    Item+27    n1257    10130023    0    0    0    0    0    0    41    0    0    0    0    0    1    1    1    1    99    0    180    -1,-2,-2,-2    0    -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2    0    0    -1,-2,-2,-2,-2,-2,-2,-2,-2,-2    -1,-2,-2,-2,-2,-2,-2,-2,-2,-2    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0,0    0    0,0    0,0    0    0    0    0    0    0    0    0    0    ItemUse_sword1    0    0    0    0,0    0    0    Contain +27 sword    0

itemeffect.lua
C++:
function ItemUse_sword1 ( role , Item )
    
    GiveItem(role,0,776,1,18) -- ItemID (Can be founded in iteminfo.txt)
    local Equip = GetChaItem2(role,2,776)
        local param = GetItemForgeParam(Equip,1)
        local Item_Stone = {}
        local Item_StoneLv = {}
        local GemIDSlot01 = 25 -- Gem Stone ID A ( Can be founded in stoneinfo.txt )
        local GemIDSlot02 = 12 -- Gem Stone ID A ( Can be founded in stoneinfo.txt )
        local GemIDSlot03 = 13 -- Gem Stone ID A ( Can be founded in stoneinfo.txt )
        local GemLevelSlot01 = 9 -- Gem Level - 1 ~ 9
        local GemLevelSlot02 = 9 -- Gem Level - 1 ~ 9
        local GemLevelSlot03 = 9 -- Gem Level - 1 ~ 9

        param = TansferNum(param)
        Item_Stone[0] = GetNum_Part2(param)
        Item_StoneLv[0] = GetNum_Part3(param)
        Item_Stone[0] = GemIDSlot01
        Item_StoneLv[0] = GemLevelSlot01 
        param = SetNum_Part2(param,Item_Stone[0])
        param = SetNum_Part3(param,Item_StoneLv[0])
        SetItemForgeParam(Equip,1,param)

        param = TansferNum(param)
        Item_Stone[1] = GetNum_Part2(param)
        Item_StoneLv[1] = GetNum_Part3(param)
        Item_Stone[1] = GemIDSlot02 
        Item_StoneLv[1] = GemLevelSlot02
        param = SetNum_Part4(param, Item_Stone[1]) 
        param = SetNum_Part5(param, Item_StoneLv[1]) 
        SetItemForgeParam(Equip, 1, param)

        param = TansferNum(param)
        Item_Stone[2] = GetNum_Part2(param)
        Item_StoneLv[2] = GetNum_Part3(param)
        Item_Stone[2] = GemIDSlot03 
        Item_StoneLv[2] = GemLevelSlot03
        param = SetNum_Part6(param,Item_Stone[2]) 
        param = SetNum_Part7(param,Item_StoneLv[2])
        SetItemForgeParam(Equip,1,param)

        local Socket = GetItemForgeParam(Equip,1)
        Socket = TansferNum(Socket)
        Socket = SetNum_Part1(Socket,3)
        SetItemForgeParam(Equip,1,Socket)
        RefreshCha(role)
    
end
 
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