Looking for a complete video guide on how to add new mounts to a server

eatsangels

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Hello everyone,

I would like to ask if anyone has a complete video guide or tutorial explaining how to add new mounts to a server.

I am looking for a step-by-step tutorial that shows the full process, including:

  • Which files need to be edited
  • Where the mount models/textures are located
  • How to add a new mount without replacing an existing one
  • How to configure the item, scripts, effects, and animations if needed
  • How to make the mount work correctly in-game
If anyone has a full English tutorial, video guide, or can explain the complete process, I would really appreciate it.

Thank you in advance for your help.
 
Hello everyone,

I would like to ask if anyone has a complete video guide or tutorial explaining how to add new mounts to a server.

I am looking for a step-by-step tutorial that shows the full process, including:

  • Which files need to be edited
  • Where the mount models/textures are located
  • How to add a new mount without replacing an existing one
  • How to configure the item, scripts, effects, and animations if needed
  • How to make the mount work correctly in-game
If anyone has a full English tutorial, video guide, or can explain the complete process, I would really appreciate it.

Thank you in advance for your help.
I don't think anyone will be able to help you with that easily. From what I've heard, it's a very long process, and in many cases the functionality itself was part of paid developments.

As far as I know, there is a lot of work involved:

First, you need to extract or create the skeleton that the server/client will use. Then you need to build the visual model structure, create the movement animations, appearance, and behavior. After that, you have to make sure the character is positioned correctly on the mount, rather than being inside it or floating above it.

Once all of that is done, it needs to be attached to the game's files and supported by code that can properly read and use everything you've created.

3ds Max will be your best friend for this kind of work.

I've searched through the entire forum and never found any useful information on this topic. The same goes for creating completely new maps. The only tools I have are some old 1.36 map-editing files that I used years ago for terrain modification, and even with those, the process is extremely time-consuming and can easily take a month or more.

Without the necessary knowledge or already-existing skeletons with working functionality, the only thing you can realistically do is take an existing creature from the game and replace its ID with a mount ID. However, even then you'll still need to adjust the rider position and animations so the character sits correctly on the mount.