Add glow to new gem

Fade

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Hi Everyone

Guys I need a help about, how to add a glow into a gem.

Such as I made a new gem for the weapon but it has no glow into gem after forging the weapon remains glowless.

Thank you so much for your attention!
 
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Reactions: ikaro
Try putting 1 in the nType field of the stoneinfo.txt file.
This should produce a red glow.
Test it on a weapon that is guaranteed to be in ItemRefineInfo.txt
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0881 Lustrious Gem (Red)

1. ItemInfo.txt: -> Item Lustrious Gem ID 0881.
2. StoneInfo.txt: string nItemID=881 -> nType=1.
3. Item_Stoneeffect(1, -1, -1)` -> return 1 (slot 1).
4. ItemRefineInfo.txt: Value[0] (slot 1):
- item 4 (Serpentine Sword): Value[0]=3
- item 100 (Grace Wand): Value[0]=7
5. ItemRefineEffectInfo.txt:
- RefineEffectID=3 -> nLightID=1
- RefineEffectID=7 -> nLightID=1
6. item.lit: nLightID=1 -> red.tga (levels 0..3).


0884 Shadow Gem (Blue)

ItemInfo.txt: 0884.
2. StoneInfo.txt: string nItemID=884 -> nType=2.
3. Item_Stoneeffect(2, -1, -1) -> return 2 (slot 2).
4. ItemRefineInfo.txt: Value[1] (slot 2):
- item 4 (Serpentine Sword): Value[1]=9
- item 100 (Grace Wand): Value[1]=6
5. ItemRefineEffectInfo.txt:
- RefineEffectID=9 -> nLightID=2
- RefineEffectID=6 -> nLightID=2
6. item.lit: nLightID=2 -> blue.tga (levels 0..3).
 
0881 Lustrious Gem (Red)

1. ItemInfo.txt: -> Item Lustrious Gem ID 0881.
2. StoneInfo.txt: string nItemID=881 -> nType=1.
3. Item_Stoneeffect(1, -1, -1)` -> return 1 (slot 1).
4. ItemRefineInfo.txt: Value[0] (slot 1):
- item 4 (Serpentine Sword): Value[0]=3
- item 100 (Grace Wand): Value[0]=7
5. ItemRefineEffectInfo.txt:
- RefineEffectID=3 -> nLightID=1
- RefineEffectID=7 -> nLightID=1
6. item.lit: nLightID=1 -> red.tga (levels 0..3).


0884 Shadow Gem (Blue)

ItemInfo.txt: 0884.
2. StoneInfo.txt: string nItemID=884 -> nType=2.
3. Item_Stoneeffect(2, -1, -1) -> return 2 (slot 2).
4. ItemRefineInfo.txt: Value[1] (slot 2):
- item 4 (Serpentine Sword): Value[1]=9
- item 100 (Grace Wand): Value[1]=6
5. ItemRefineEffectInfo.txt:
- RefineEffectID=9 -> nLightID=2
- RefineEffectID=6 -> nLightID=2
6. item.lit: nLightID=2 -> blue.tga (levels 0..3).
Thank you so much sir