Hello Community,
I have a question about GM Commands. It was long time ago i knew all codes and got to use them properly.
I used some a.i to generate some informations beside forum informations but some functions are not working.
Maybe someone knows how to use &forge or &itemattr right. I have in my mind to make items with gems directly or just add them.
Here is the html Code:
I have a question about GM Commands. It was long time ago i knew all codes and got to use them properly.
I used some a.i to generate some informations beside forum informations but some functions are not working.
Maybe someone knows how to use &forge or &itemattr right. I have in my mind to make items with gems directly or just add them.
Here is the html Code:
HTML:
<!DOCTYPE html>
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<head>
<meta charset="UTF-8">
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<title>Tales of Pirates - GM Commands</title>
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<body>
<div class="header">
<h1>⚓ Tales of Pirates ⚓</h1>
<div class="sub">Game Master Commands · v1.36 / v1.38</div><br>
<div class="enable-note">Setze GM = 99 in der DB (accounts-Tabelle, GameDB) · supercmd = 1 in GameServer.cfg</div>
<div class="prefix-note">Alle Befehle mit <b>&</b> Prefix in den Chat eingeben (z.B. &make 1092,1)</div>
</div>
<div class="grid">
<!-- MOVEMENT -->
<div class="card">
<div class="card-title mov">☰ Bewegung & Teleport</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">move</span> <x>,<y> [,map]<span class="lvl">Lv1</span></span>
<span class="desc">Zu Koordinaten teleportieren (Map optional, z.B. &move 2000,2000,garner)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">goto</span> <Spieler><span class="lvl">Lv1</span></span>
<span class="desc">Zu einem Spieler teleportieren (case-sensitive)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">call</span> <Spieler><span class="lvl">Lv1</span></span>
<span class="desc">Spieler zu dir rufen (case-sensitive)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">hide</span><span class="lvl">Lv1</span></span>
<span class="desc">Unsichtbar werden</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">unhide</span><span class="lvl">Lv1</span></span>
<span class="desc">Sichtbar werden</span>
</div>
<div class="note-box"><b>Hinweis:</b> &goto und &call funktionieren nicht seeübergreifend (Land/See). Alle Namen sind case-sensitive.</div>
</div>
<!-- ITEMS -->
<div class="card">
<div class="card-title item">✎ Items & Ausrüstung</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">make</span> <ItemID>,<Anzahl>[,Qualität]<span class="lvl">Lv99</span></span>
<span class="desc">Item erstellen. Qualität: siehe Tabelle unten (101=Lv1 Gem, 102=Lv2 Gem, 103-109=Lv3-9)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">itemattr</span> <Slot>,<Row>,<Attr>,<Wert><span class="lvl">Lv99</span></span>
<span class="desc">Item-Attribut ändern (siehe ItemAttr-Tabelle)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">addkb</span> <Kapazität>[,CharID]<span class="lvl">Lv99</span></span>
<span class="desc">Inventarkapazität setzen (z.B. &addkb 48)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">delitem</span><span class="lvl">??</span></span>
<span class="desc">Item löschen (Parameter unbekannt)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">forge</span><span class="lvl">??</span></span>
<span class="desc">Item verbessern / schmieden (Parameter unbekannt)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">qitem</span><span class="lvl">??</span></span>
<span class="desc">Item-Info abfragen</span>
</div>
<div class="note-box"><b>Item-IDs:</b> in <code>resource\iteminfo.txt</code> — 1. Spalte = ID, 2. Spalte = Name</div>
</div>
<!-- PLAYER -->
<div class="card">
<div class="card-title char">♞ Spieler & Stats</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">addexp</span> <Menge><span class="lvl">Lv99</span></span>
<span class="desc">Erfahrungspunkte geben</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">addmoney</span> <Menge><span class="lvl">Lv99</span></span>
<span class="desc">Gold geben (z.B. &addmoney 1000000)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">addcess</span> <Menge><span class="lvl">Lv99</span></span>
<span class="desc">Accessoire-EXP / Commerce-Rate (10000 = 0.01%)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">addsailexp</span> <Menge><span class="lvl">Lv99</span></span>
<span class="desc">Schiffs-EXP geben</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">skill</span> <SkillID>,<Level><span class="lvl">Lv99</span></span>
<span class="desc">Skill lernen auf Level (z.B. &skill 284,10)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">attr</span> <Attribut>,<Wert>[,CharID]<span class="lvl">Lv99</span></span>
<span class="desc">Char-Attribut setzen (z.B. &attr 4,9 = Klasse). Siehe Attr-Tabelle!</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">seeattr</span> <Attribut>,<CharID><span class="lvl">Lv99</span></span>
<span class="desc">Char-Attribut anzeigen (z.B. &seeattr 6,1234)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">kick</span> <Spieler><span class="lvl">Lv1</span></span>
<span class="desc">Spieler vom Server kicken (Achtung: kann nahe Spieler mit-disconnen!)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">kill</span> <MobName><span class="lvl">Lv99</span></span>
<span class="desc">Alle umliegenden Mobs mit Namen töten (z.B. &kill Wolf)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">addlifeexp</span> <Menge><span class="lvl">Lv99</span></span>
<span class="desc">Life-Skill EXP geben</span>
</div>
<div class="note-box"><b>Skill-IDs:</b> in <code>resource\skillinfo.txt</code> — 1. Spalte = ID, 2. Spalte = Name</div>
</div>
<!-- MONSTERS -->
<div class="card">
<div class="card-title mon">☠ Monster & Entities</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">summon</span> <MobID>[,ZeitMs][,AI]<span class="lvl">Lv99</span></span>
<span class="desc">Monster beschwören (z.B. &summon 789). Ohne Zeit = permanent (respawned nach Kill!)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">summonex</span> <MobID>,<Anzahl>[,ZeitMs][,AI]<span class="lvl">Lv99</span></span>
<span class="desc">Mehrere Monster spawnen. Vorsicht: zu viele = Servercrash!</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">pet</span><span class="lvl">??</span></span>
<span class="desc">Pet spawnen / verwalten (Parameter unbekannt)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">qcha</span> <Spieler><span class="lvl">??</span></span>
<span class="desc">Char-Infos abfragen (Koordinaten, ID, Map). Nützlich für <CharID> bei &attr!</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">monsterrefresh</span><span class="lvl">Lv99</span></span>
<span class="desc">Monster-Respawn zurücksetzen (als &reload Modus)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">relive</span><span class="lvl">??</span></span>
<span class="desc">Spieler wiederbeleben (Parameter unbekannt)</span>
</div>
<div class="note-box">
<b>AI Modi (0-11):</b><br>
0 = nichts · 1 = bewegen, kein Angriff · 2 = Flucht · 4 = Master folgen · 5 = Konter · 10 = Angriff · 11 = Angriff+Flucht+Ranged<br>
<b>Mob-IDs:</b> in <code>resource\characterinfo.txt</code>
</div>
</div>
<!-- MISSIONS -->
<div class="card">
<div class="card-title mis">★ Missionen & Flags</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">addmission</span> <ID2>,<ID1><span class="lvl">Lv99</span></span>
<span class="desc">Quest hinzufügen. Syntax entspricht DefineMission(ID1, Name, ID2) in Lua. Bsp: &addmission 1546,5138</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">delmission</span> <ID2><span class="lvl">Lv99</span></span>
<span class="desc">Quest löschen (selbe Wirkung wie &clearmission)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">clearmission</span> <ID2><span class="lvl">Lv99</span></span>
<span class="desc">Quest löschen. Bsp: &clearmission 1546</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">misclear</span><span class="lvl">Lv99</span></span>
<span class="desc">Alle Quest-Trigger löschen</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">setrecord</span> <RecordID><span class="lvl">Lv99</span></span>
<span class="desc">Quest-Record setzen. Bsp: TriggerCondition(1, HasRecord, 330) -> &setrecord 330</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">clearrecord</span> <RecordID><span class="lvl">Lv99</span></span>
<span class="desc">Quest-Record löschen</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">setflag</span> <ID>,<Flag><span class="lvl">??</span></span>
<span class="desc">Quest-History-Flag setzen</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">clearflag</span> <Flag><span class="lvl">??</span></span>
<span class="desc">Quest-History-Flag löschen</span>
</div>
</div>
<!-- SERVER -->
<div class="card">
<div class="card-title srv">⚙ Server & Verwaltung</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">notice</span> <Text><span class="lvl">Lv99</span></span>
<span class="desc">Serverweite Nachricht (System-Notice-Fenster)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">reload</span> <Modus><span class="lvl">Lv99</span></span>
<span class="desc">Tabellen neu laden. Modi: alltable, characterinfo, skillinfo, iteminfo, monsterrefresh</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">updateall</span><span class="lvl">Lv99</span></span>
<span class="desc">Alle NPC-Dialoge + Quests neu laden (= &misreload)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">misreload</span><span class="lvl">Lv99</span></span>
<span class="desc">NPC-Dialoge und Quests neu laden (= &updateall)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">missdk</span><span class="lvl">Lv99</span></span>
<span class="desc">SDK-Dateien neu laden</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">reload_ai</span><span class="lvl">??</span></span>
<span class="desc">AI-Scripts neu laden</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">gamesvrstop</span> <Sekunden><span class="lvl">Lv99</span></span>
<span class="desc">GameServer in X Sekunden stoppen</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">getping</span><span class="lvl">Lv99</span></span>
<span class="desc">Aktuellen Ping anzeigen</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">setping</span> <Wert><span class="lvl">Lv99</span></span>
<span class="desc">Ping setzen (Funktion unklar)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">harmlog</span>=1 / 0<span class="lvl">Lv99</span></span>
<span class="desc">Kampf-Log ein/aus (zeigt wer wen angreift)</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">lua</span> <Code><span class="lvl">Lv99</span></span>
<span class="desc">Lua auf diesem GameServer ausführen</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">lua_all</span> <Code><span class="lvl">Lv99</span></span>
<span class="desc">Lua auf ALLEN GameServern ausführen</span>
</div>
<div class="cmd-row">
<span class="cmd">&<span class="hl">inquire</span> <Spieler><span class="lvl">??</span></span>
<span class="desc">Spieler-Details abfragen</span>
</div>
</div>
<!-- @@ COMMANDS -->
<div class="card">
<div class="card-title at">@@ Spezial-Befehle</div>
<div class="cmd-row">
<span class="cmd">@@ <span class="hl">bbs</span> <Intervall>,<Zeit>,<Text><span class="lvl">??</span></span>
<span class="desc">Getimte Notice (Ähnlich ¬ice). Intervall in 10s-Schritten. Bsp: @@ bbs 5,5,Text</span>
</div>
<div class="cmd-row">
<span class="cmd">@@ <span class="hl">estop</span> <Spieler>,<Sekunden><span class="lvl">Lv1</span></span>
<span class="desc">Spieler muten (Zeit zählt nur im Online-Zustand! Logout pausiert nicht!)</span>
</div>
<div class="cmd-row">
<span class="cmd">@@ <span class="hl">delestop</span> <Spieler><span class="lvl">Lv1</span></span>
<span class="desc">Mute aufheben (Spieler muss online sein!)</span>
</div>
<div class="cmd-row">
<span class="cmd">@@ <span class="hl">getusernum+</span><span class="lvl">Lv0</span></span>
<span class="desc">Anzahl Spieler online + Logins anzeigen (jeder kann das!)</span>
</div>
<div class="cmd-row">
<span class="cmd">@@ <span class="hl">getlastconnection</span><span class="lvl">Lv0</span></span>
<span class="desc">Eigene letzte Verbindungsinfo (jeder kann das!)</span>
</div>
<div class="cmd-row">
<span class="cmd">@@ <span class="hl">getuserconnection</span> <Spieler><span class="lvl">??</span></span>
<span class="desc">Verbindungsinfo eines Spielers anzeigen</span>
</div>
<div class="cmd-row">
<span class="cmd">@@ <span class="hl">ping</span> <Spieler><span class="lvl">??</span></span>
<span class="desc">Spieler anpingen</span>
</div>
<div class="note-box"><b>Wichtig @@ estop:</b> Die Mute-Zeit läuft nur, solange der Spieler online ist. Loggt er aus, pausiert der Timer. Ein 60min-Mute kann Tage dauern, wenn der Spieler nur kurz online ist.</div>
</div>
<!-- ATTR REFERENCE -->
<div class="card full-width">
<div class="card-title at">&attr & &seeattr — Char-Attribut-Referenz</div>
<div style="padding:8px 14px;">
<div class="note-box" style="margin:0 0 10px 0"><b>Syntax:</b> &attr <Attribut>,<Wert>[,CharID] · &seeattr <Attribut>,<CharID> · <b>CharID</b> = optional, sonst eigener Char. <b>Wichtig:</b> Andere Chars müssen auf derselben Map sein!</div>
<table class="ref-table">
<tr><th>ID</th><th>Name</th><th>Beschreibung</th><th>ID</th><th>Name</th><th>Beschreibung</th></tr>
<tr><td>0</td><td>Level</td><td>Charakter-Level</td><td>35</td><td>MXATK</td><td>Max-Angriff</td></tr>
<tr><td>1</td><td>HP</td><td>Aktuelle HP (max = MaxHP)</td><td>36</td><td>DEF</td><td>Verteidigung</td></tr>
<tr><td>2</td><td>SP</td><td>Aktuelle SP (max = MaxSP)</td><td>37</td><td>HIT</td><td>Trefferrate</td></tr>
<tr><td>4</td><td>Klasse</td><td>0=Newbie 1=Sword 2=Hunter 4=Explo 5=Herb 8=Champ 9=Crus 12=Sharp 13=Cleric 14=Seal 16=Voy</td>
<td>38</td><td>FLEE</td><td>Ausweichen</td></tr>
<tr><td>5</td><td>Ruf</td><td>Reputation</td><td>39</td><td>MF</td><td>Magie-Abwehr</td></tr>
<tr><td>6</td><td>AttrPts</td><td>Attribut-Punkte</td><td>40</td><td>CRT</td><td>Kritisch</td></tr>
<tr><td>7</td><td>SkillPts</td><td>Skill-Punkte</td><td>41</td><td>HREC</td><td>HP-Regeneration</td></tr>
<tr><td>8</td><td>Gold</td><td>Gold</td><td>42</td><td>SREC</td><td>SP-Regeneration</td></tr>
<tr><td>11</td><td>SLV</td><td>Skill-Level</td><td>43</td><td>ASPD</td><td>Angriffsgeschw.</td></tr>
<tr><td>15</td><td>EXP</td><td>Erfahrung (Boot-Modus = Boot-EXP)</td><td>44</td><td>ADIS</td><td>Angriffsdistanz</td></tr>
<tr><td>25</td><td>STR</td><td>Stärke</td><td>46</td><td>PDEF</td><td>Physische Abwehr</td></tr>
<tr><td>26</td><td>DEX</td><td>Geschick</td><td>50</td><td>B_STR</td><td>Basis-STR</td></tr>
<tr><td>27</td><td>AGI</td><td>Beweglichkeit</td><td>51</td><td>B_ACC</td><td>Basis-ACC</td></tr>
<tr><td>28</td><td>CON</td><td>Konstitution</td><td>52</td><td>B_AGI</td><td>Basis-AGI</td></tr>
<tr><td>29</td><td>STA</td><td>Ausdauer</td><td>53</td><td>B_CON</td><td>Basis-CON</td></tr>
<tr><td>30</td><td>LUK</td><td>Glück</td><td>54</td><td>B_SPR</td><td>Basis-SPR</td></tr>
<tr><td>31</td><td>MXHP</td><td>Max-HP</td><td>69</td><td>MSPD</td><td>Bewegungs-Speed (>2000 = zu schnell)</td></tr>
<tr><td>32</td><td>MXSP</td><td>Max-SP</td><td>107</td><td>ITEM_MXHP</td><td>Max-HP (Items)</td></tr>
<tr><td>33</td><td>MNATK</td><td>Min-Angriff</td><td>108</td><td>ITEM_MXSP</td><td>Max-SP (Items)</td></tr>
<tr><td>34</td><td></td><td></td><td>109</td><td>ITEM_FLEE</td><td>Ausweichen (Items)</td></tr>
</table>
</div>
</div>
<!-- ITEMATTR REFERENCE -->
<div class="card full-width">
<div class="card-title at">&itemattr — Item-Attribut-Referenz</div>
<div style="padding:8px 14px;">
<div class="note-box" style="margin:0 0 10px 0"><b>Syntax:</b> &itemattr <Slot>,<Row>,<Attribut>,<Wert></div>
<table class="ref-table">
<tr><th>ID</th><th>Name</th><th>Beschreibung</th><th>ID</th><th>Name</th><th>Beschreibung</th></tr>
<tr><td>1</td><td>COE_STR</td><td>STR-Koeffizient</td><td>37</td><td>VAL_MXHP</td><td>Max-HP Wert</td></tr>
<tr><td>2</td><td>COE_AGI</td><td>AGI-Koeffizient</td><td>38</td><td>VAL_MXSP</td><td>Max-SP Wert</td></tr>
<tr><td>3</td><td>COE_DEX</td><td>DEX-Koeffizient</td><td>39</td><td>VAL_FLEE</td><td>Ausweichen Wert</td></tr>
<tr><td>4</td><td>COE_CON</td><td>CON-Koeffizient</td><td>40</td><td>VAL_HIT</td><td>Trefferrate Wert</td></tr>
<tr><td>5</td><td>COE_STA</td><td>STA-Koeffizient</td><td>41</td><td>VAL_CRT</td><td>Kritisch Wert</td></tr>
<tr><td>6</td><td>COE_LUK</td><td>LUK-Koeffizient</td><td>42</td><td>VAL_MF</td><td>Magie-Abwehr Wert</td></tr>
<tr><td>11</td><td>COE_DEF</td><td>DEF-Koeffizient</td><td>45</td><td>VAL_MSPD</td><td>Bewegungs-Speed Wert</td></tr>
<tr><td>12</td><td>COE_MXHP</td><td>Max-HP-Koeffizient</td><td>47</td><td>VAL_PDEF</td><td>Phys. Abwehr Wert</td></tr>
<tr><td>13</td><td>COE_MXSP</td><td>Max-SP-Koeffizient</td><td>51</td><td>MAXURE</td><td>Max-Haltbarkeit</td></tr>
<tr><td>14</td><td>COE_FLEE</td><td>Ausweichen-Koeffizient</td><td>52</td><td>MAXFORGE</td><td>Max-Schmiedewert</td></tr>
<tr><td>17</td><td>COE_MF</td><td>Magie-Abwehr-Koeffizient</td><td>53</td><td>MAXENERGY</td><td>Max-Energie</td></tr>
<tr><td>26</td><td>VAL_STR</td><td>STR Wert</td><td>54</td><td>URE</td><td>Haltbarkeit</td></tr>
<tr><td>27</td><td>VAL_AGI</td><td>AGI Wert</td><td>55</td><td>FORGE</td><td>Schmiedewert</td></tr>
<tr><td>28</td><td>VAL_DEX</td><td>DEX Wert</td><td>56</td><td>ENERGY</td><td>Energie</td></tr>
<tr><td>29</td><td>VAL_CON</td><td>CON Wert</td><td>181</td><td>VAL_PARAM1</td><td>Parameter 1</td></tr>
<tr><td>30</td><td>VAL_STA</td><td>STA Wert</td><td>182</td><td>VAL_PARAM2</td><td>Parameter 2</td></tr>
<tr><td>31</td><td>VAL_LUK</td><td>LUK Wert</td><td>183</td><td>VAL_LEVEL</td><td>Item-Level</td></tr>
<tr><td>36</td><td>VAL_DEF</td><td>Verteidigung Wert</td><td>184</td><td>VAL_FUSIONID</td><td>Fusions-ID</td></tr>
</table>
<div class="note-box" style="margin:10px 0 0 0">
<b>Spezielle Items per &itemattr:</b><br>
<b>Pets:</b> 26-30 = Attribut-Boni (Summe = Pet-Level) · 51 = max Stamina (Stamina*50) · 53 = max Growth (Level*240) · 54 = aktuelle Stamina<br>
<b>Medal of Valor:</b> 26 = Ehrenpunkte · 27 = Kills · 28 = Tode · 29 = PvP-Matches · 30 = Wins · 51 = Team-Punkte · 53 = Chaos-Punkte<br>
<b>Gems:</b> 53 = Gem-Level (1-9)
</div>
</div>
</div>
<!-- MAKE QUALITY -->
<div class="card full-width">
<div class="card-title at">&make Qualitäts-Parameter</div>
<div style="padding:8px 14px;">
<div class="note-box" style="margin:0 0 10px 0"><b>Syntax:</b> &make <ItemID>,<Anzahl>,<Qualität> — Die Qualität wird in <code>AttrCalculate.lua</code> via <code>Creat_Item_Tattr</code> definiert.</div>
<table class="ref-table">
<tr><th>Qualität</th><th>Effekt</th><th>Qualität</th><th>Effekt</th></tr>
<tr><td>1-4,7,9,11</td><td>Verschiedene Item-Typen</td><td>65,68-71</td><td>Verschiedene Item-Typen</td></tr>
<tr><td>20,22-27,29</td><td>Verschiedene Item-Typen</td><td>101</td><td>Gem Lv1</td></tr>
<tr><td>46,49,50,59</td><td>Verschiedene Item-Typen</td><td>102</td><td>Gem Lv2</td></tr>
<tr><td></td><td></td><td>103-109</td><td>Gem Lv3-Lv9 (Server-abhängig)</td></tr>
</table>
</div>
</div>
</div>
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Tales of Pirates · Moon Pirates Server · GM Command Reference · Quelle: <a href="https://forum.ragezone.com/threads/guide-the-ultimate-gm-handbook.463696/" style="color:var(--accent2)">RageZone Ultimate GM Handbook</a>
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