PROBLEV WITH TEXTURE URGENT

[TwT]~Darkness

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1786912228184.webp1786912248379.webp1786912267597.webp1786912337761.webpHello, friends.


I’ve already spent two weeks sitting at my computer for about 10 hours a day, and I still can’t figure out what is causing this problem.


I started working on dungeon development and adding new creatures to the maps.


When I transferred creatures from a donor client into the Monthana client, I ran into the following issue: the monsters were not rendered completely, and some animations/models were loaded incorrectly together with the textures. Basically, they looked completely unplayable.


Eventually, I found the cause. The maximum bone limit was set to 50, while some of these creatures were using more than 50 bones. I increased the limit to 78 and rebuilt the client in C++. After that, the monsters appeared correctly. Everything worked fine — LAB, LGO, textures, models, everything.


Then I converted some of these creatures into mounts.


And that’s when everything started falling apart.


Mounts stopped rendering. NPCs started disappearing. Building textures/models started disappearing. Newly added monsters summoned in-game also became invisible.


BUT there is one very important detail:


If I relog the character and enter the game again, the invisible mount that my character is currently riding suddenly appears. Monsters that were summoned before the relog and were invisible also suddenly appear after the relog and continue functioning normally on the map.


I’m honestly exhausted at this point and cannot understand what is causing this.


I have already removed all newly added mounts and moved their files into quarantine. I reverted the bone limit back from 78 to 50. I also tried fixing possible runtime-related problems and basically everything I could find that could affect client-side rendering/loading.


Absolutely nothing helps.


The character creation screen actually started breaking even before the bone-limit fix. First, Ami disappeared. Later, ALL characters disappeared from the character creation screen.


After that, even the existing character selection screen started bugging out — all visual models/textures disappeared there as well.


If anyone has encountered something similar, I would really appreciate any advice.


I don’t necessarily need an exact solution. Even if someone could point me toward the possible cause — what subsystem I should investigate, where I should look, what I should check — that would already help a lot.


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It might be due to a memory leak or an issue with the resource manager. The near-stock client often exhibits these symptoms when a large number of models are loaded. I think if you simply mention this to an agent, they’ll be able to help you easily.
But I might be wrong.
We need more opinions.