Source Tales of Pirate 2026 x64 DX9 by alexxst.st

The quality of the client's code is somewhere between a piece of shit and a portal to hell. Any action can break it in completely unexpected places. Even Claude Opus 4.7 in xhigh mode can't always track all the nuances. Logs for loading each object/action/etc will help.
 
The quality of the client's code is somewhere between a piece of shit and a portal to hell. Any action can break it in completely unexpected places. Even Claude Opus 4.7 in xhigh mode can't always track all the nuances. Logs for loading each object/action/etc will help.
specially in argent around 2m tile with 47k object loaded , with like 1m tile unused

i saw in your repo gameserver /gameclient both using same sqllite db
does accountserver/groupserver using the same db?
i guess for people to use may need tiny read me for setup/using to get more feedback "even i doubt they will do "

some argent p.s
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My build version is very raw and I haven't made a github release yet.
The account server and the group server currently use the same database.
Once I've completed all the cleanup tasks, I'll release a tool that will help split the sqlite database into two versions: one for the client and one for the server. The current setup is designed for developers to easily debug and run the entire system.